02. Cells sample light.
Each grid cell reads local brightness. Dense light becomes dense symbols.
The ASCII shader system makes a tiny grayscale image. The ASCII layer samples that image, adds dither, then chooses symbols. Hover and click operate on the same grid.
Each grid cell reads local brightness. Dense light becomes dense symbols.
A Bayer matrix nudges neighboring cells differently, then time adds a small motion term.
Hover turns cells on. Click injects energy into a small damped wave simulation.
The card mark samples the same field, but only emits symbols inside a Pave-shaped mask.