02 / Sampling
Cells sample light.
Each grid cell reads local brightness. Dense light becomes dense symbols.
ASCII shader system
The shader makes a tiny grayscale image. The ASCII layer samples that image, adds dither, then chooses symbols. Hover and click operate on the same grid.
01 / Pipeline
02 / Sampling
Each grid cell reads local brightness. Dense light becomes dense symbols.
03 / Dither
A Bayer matrix nudges neighboring cells differently, then time adds a small motion term.
04 / Interaction
Hover turns cells on. Click injects energy into a small damped wave simulation.
05 / Pave card mark
The card mark samples the same field, but only emits symbols inside a Pave-shaped mask.