What an AI product designer owns in an enterprise product
- AI product design
- Enterprise UX
- UX leadership
- Design engineering
"AI product designer" can mean anything from making a prompt box look less embarrassing to owning the hard decisions around a product that changes while people use it. On Pave, an enterprise AI app builder at Quickbase, it meant working across both. I was the founding product designer for the first seven months, an interim Design Manager, and still a full-time hands-on IC.
I joined an engineer-built alpha where chat sent a request, an LLM generated code, and an iframe showed the result. The loop existed. The product around it did not yet have a clear entry point, navigation, role model, build states, or useful recovery behaviour. Calling that a design-system problem would have been a very efficient way to avoid the actual product work.
The work I owned was not one neat lane. It included research, product structure, coded prototypes, interaction models, design QA, and engineering handoff. The emphasis moved as the product did: making chat, building, and preview behave like one workspace; making status and recovery legible; helping people inspect and control a generated app without asking them to understand the underlying implementation first.
- Product structure: the builder needed places for building, app use, permissions, data, publishing, and governance rather than one expanding list of controls.
- Interaction models: Plan Mode used clarification, a reviewable editable plan, and an approval step before execution; Direct Edit treated the selected element as the unit of change and kept Save and Discard visible for dirty states.
- Design engineering: I used coded prototypes and component previews to make states, motion, and intended behaviour inspectable for engineering instead of leaving a polished Figma file to carry too much of the explanation.
- Leadership: I worked across collaborators and design direction while remaining accountable for the concrete work that moved through design QA and handoff.
That does not make every design artefact a launch claim. Pave launched publicly, and its public materials document Plan Mode, Direct Edit, and email notifications. Navigation Phase 1—the unified header, Build/Manage control, grouped actions, overlay flyout, and a less cluttered sidebar—shipped internally. Other navigation concepts, richer notification authoring, workflow work, and some version-history interactions remained prototypes or were cut when priorities and capacity changed.
The distinction matters because enterprise AI products make it easy to build convincing demos. A visible workflow, an attractive plan, or a working prototype can imply reliability, permissions, recovery, and operational clarity that the product has not earned yet. In Pave, the unhappy paths kept breaking the simple story: connection errors could lock workflow routes; changing the source table in notification work reset dependent setup; an immediate local edit could create a second trust problem on top of an AI-generated result.
My job was often to turn that discomfort into an explicit state, a constraint, or a question engineering and product could act on. It was not to make the AI feel magical at any cost. The public portfolio does not include adoption, retention, task-success, or other sensitive internal metrics, so I cannot use them to prove outcomes here. It does show the product mechanics and the scope of the work.
So, in this kind of product, an AI product designer owns more than prompts or screens. The role is about making generated behaviour understandable, giving people a way to inspect and change it, and being precise about what has launched, what is internal, and what is still only a useful prototype. That is less tidy than a capability list. It is also closer to the work.